
This is a rough review to write – I absolutely love Fallout games and almost everything about this game but unfortunately Fallout 76 is pretty shit.
| Overall | 5.5/10 | Total game score |
| Price | $59.99 | |
| QUALITY | 6.5/10 | Overall quality score |
| Performance | 7/10 | Runs well even on low-end PC’s |
| Controls | 8/10 | Changeable bindings and fluid controls |
| Graphics | 5/10 | Same engine for the past 10 years so graphics are old and outdated |
| GAME PLAY | 4.5/10 | Overall game play score |
| Difficulty | 6/10 | Enemies’ ability to scale cause some serious difficulty and maybe one of the few positives |
| Content | 4/10 | A lot of basic stuff missing and map is extremely empty |
| Immersion | 5/10 | Lore issues and constant bugs can be extremely immersion breaking |
| Story | 4/10 | Story is hard to find at times and often just brings you to different locations until you reach the nuclear silos |
| DESIGN | 5.5/10 | Overall design score |
| Sound | 8/10 | For the most part the music fits the general atmosphere. Includes old school music and intense fight songs |
| Interface | 5/10 | Clean for the most part, but if you get too many quests the side of the screen becomes a huge cluster |
| Mapping | 4/10 | Open world with few locations in it except for some major cities and buildings |
Fallout 76 is the newest release in the Fallout franchise. The catch with this new game is that it’s technically the first MMO allowing up to 24 players in the map at the same time. This means friends (up to 4) can group up and explore the wasteland together. Initially this sounds like a fantastic new experiential adventure where you can kill mutants and death claws until you begin to start exploring and realize the map is completely empty for the most part. With few major landmarks that are worth visiting, you show up to a location, look around for five minutes, kill a few random mutants or ghouls, pick up some slightly better loot, then rinse and repeat. Compared to the rest of the fallout series there was always NPC’s to talk to and missions to complete or receive.

With Bethesda’s very interesting idea to avoid having NPC’s drastically change the entire game, it makes the game feel completely lifeless except for a few robots and computers that talk to you. The one bonus is that other players who act like NPCs will give you quests to clear out caves or towns in return for caps, weapons, or equipment. The music is back in all its fantastic glory through the nostalgic jams of the 50’s. This by far is the best part about the game and shows that at its core it’s still a Fallout game simply tweaked to incorporate group experience and seems rushed to be published, so there’s not a lot to explore. In terms of weapons and gear, there is still a metric fuck ton of variables that can all be fully customized with the same sort of mods as seen previously in Fallout 4. One new feature in FO76 is the “build anywhere system” as seen in Fallout 4 but just expanded to include more items and better utilities such as better snapping and better customizability. As I previously stated in the beginning of this review, I love this game – but it hurts to say that it’s shit due to rushing product release and failing to put enough effort into making content and quests.
















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