Atlas The Boat That Never Got To Float

Overall 4.5/10 Total game score
QUALITY 5/10Overall quality score
Performance
4/10Only runs well if you have a high end PC
Controls 8/10Controls are easy to use and changable
Graphics 3/10Graphics are not good at all super low quality even at maxed settings
GAME PLAY
3.5/10Overall game play score
Difficulty 7/10From the climate, enemies, and other players the game at times can be extremely difficult
Content 5/10A reasonable amount of content and things to do from crafting boats to making/ raiding houses
Immersion 3/10 With constant bugs and glitches its hard to stay fully immersed
Story 0/10 No story at all not even a hint of one
DESIGN 5.5/10 Overall design score
Sound
6/10 Music for the most part fits with the actions that the player makes from fighting to simply mining
Interface 5/10 Very clean and easy to see everything except for side effects from poisons or deficiencies
Mapping 6/10 Map is giant with over 700 unique land masses, sailing between them takes forever

Atlas a game with high promises of over 40,000 people in one game all at once but upon release, the servers couldn’t handle even 10,000 people with constant crashes and no one being able to get in game caused a lot of first day problems even after the fact of being able to get in the game it was extremely laggy and completely unplayable. launch day aside the game had even more problems mainly with performance and balance issues collecting resources was next to impossible dying before anyone was able to collect anything, getting off the starter islands and into the real game finally but unfortunately if you play alone your not going to be getting very far.

Atlas is mainly based for widespread groups of people that are always on and can defend the base and the ships otherwise everyday a solo player gets on there base and ships they worked so hard and long to get will be destroyed and gone, it is possible to hire crewmen to protect your stuff but they are easy to dispatch of and don’t do a ton of damage. Leveling up and making new equipment is relatively easy except if you need resources that aren’t on an island you have to take a half hour journey across the ocean just to get a few items to travel a half hour back which could be extremely fun if there were something to do but for the most part its just sitting there changing sails to get the wind to push you a little bit faster. Atlas is getting a giant game changing update at the end of March or early April 2019 that the company claims will drastically change all the content, performance, and balance issues which could be huge for the game, I hope it does Im a big fan and hope it takes off.

Fallout 76 Is Not Good, Sadly


This is a rough review to write – I absolutely love Fallout games and almost everything about this game but unfortunately Fallout 76 is pretty shit.

Overall 5.5/10 Total game score
Price$59.99
QUALITY 6.5/10Overall quality score
Performance
7/10Runs well even on low-end PC’s
Controls 8/10Changeable bindings and fluid controls
Graphics 5/10Same engine for the past 10 years so graphics are old and outdated
GAME PLAY
4.5/10Overall game play score
Difficulty 6/10 Enemies’ ability to scale cause some serious difficulty and maybe one of the few positives
Content 4/10A lot of basic stuff missing and map is extremely empty
Immersion 5/10 Lore issues and constant bugs can be extremely immersion breaking
Story 4/10 Story is hard to find at times and often just brings you to different locations until you reach the nuclear silos
DESIGN 5.5/10 Overall design score
Sound
8/10 For the most part the music fits the general atmosphere. Includes old school music and intense fight songs
Interface 5/10 Clean for the most part, but if you get too many quests the side of the screen becomes a huge cluster
Mapping 4/10 Open world with few locations in it except for some major cities and buildings

Fallout 76 is the newest release in the Fallout franchise. The catch with this new game is that it’s technically the first MMO allowing up to 24 players in the map at the same time. This means friends (up to 4) can group up and explore the wasteland together. Initially this sounds like a fantastic new experiential adventure where you can kill mutants and death claws until you begin to start exploring and realize the map is completely empty for the most part. With few major landmarks that are worth visiting, you show up to a location, look around for five minutes, kill a few random mutants or ghouls, pick up some slightly better loot, then rinse and repeat. Compared to the rest of the fallout series there was always NPC’s to talk to and missions to complete or receive.

With Bethesda’s very interesting idea to avoid having NPC’s drastically change the entire game, it makes the game feel completely lifeless except for a few robots and computers that talk to you. The one bonus is that other players who act like NPCs will give you quests to clear out caves or towns in return for caps, weapons, or equipment. The music is back in all its fantastic glory through the nostalgic jams of the 50’s. This by far is the best part about the game and shows that at its core it’s still a Fallout game simply tweaked to incorporate group experience and seems rushed to be published, so there’s not a lot to explore. In terms of weapons and gear, there is still a metric fuck ton of variables that can all be fully customized with the same sort of mods as seen previously in Fallout 4. One new feature in FO76 is the “build anywhere system” as seen in Fallout 4 but just expanded to include more items and better utilities such as better snapping and better customizability. As I previously stated in the beginning of this review, I love this game – but it hurts to say that it’s shit due to rushing product release and failing to put enough effort into making content and quests.