Borderlands 3 is taking a whole new take on its fantastic but partially flawed loot system
Borderlands 1, 2, and the pre-sequel have all had the same general type of loot system, and for the most part it has worked flawlessly with some slight frustration, there’s nothing worse than taking down a giant boss, seeing all that sweet loot pouring out like a fountain, its glorious until one of your 3 partners runs over and steals all that sweet goodness for themself, throwing the scraps back out and making you sort through the garbage to find something worth the 5 min long boss battle.
In a blog post on PlayStation blog post a very important quote that came out of it was, “Regardless of your respective levels or mission progress, you and your friends can play together online or on the couch, and not only will each of you deal a meaningful amount of damage, you’ll also receive your own discrete loot stream. No more loot ninjas!” this is huge, for the first time there will be no need to get into huge arguments with your group over who got what, it can be pure smooth sailing for killing skags, bandits, and whatever new monsters gearbox will throw at us. For any more news that has to deal with Borderlands 3 make sure to stay tuned to Unbiased Gaming.
Graphics are not good at all super low quality even at maxed settings
GAME PLAY
3.5/10
Overall game play score
Difficulty
7/10
From the climate, enemies, and other players the game at times can be extremely difficult
Content
5/10
A reasonable amount of content and things to do from crafting boats to making/ raiding houses
Immersion
3/10
With constant bugs and glitches its hard to stay fully immersed
Story
0/10
No story at all not even a hint of one
DESIGN
5.5/10
Overall design score
Sound
6/10
Music for the most part fits with the actions that the player makes from fighting to simply mining
Interface
5/10
Very clean and easy to see everything except for side effects from poisons or deficiencies
Mapping
6/10
Map is giant with over 700 unique land masses, sailing between them takes forever
Atlas a game with high promises of over 40,000 people in one game all at once but upon release, the servers couldn’t handle even 10,000 people with constant crashes and no one being able to get in game caused a lot of first day problems even after the fact of being able to get in the game it was extremely laggy and completely unplayable. launch day aside the game had even more problems mainly with performance and balance issues collecting resources was next to impossible dying before anyone was able to collect anything, getting off the starter islands and into the real game finally but unfortunately if you play alone your not going to be getting very far.
Atlas is mainly based for widespread groups of people that are always on and can defend the base and the ships otherwise everyday a solo player gets on there base and ships they worked so hard and long to get will be destroyed and gone, it is possible to hire crewmen to protect your stuff but they are easy to dispatch of and don’t do a ton of damage. Leveling up and making new equipment is relatively easy except if you need resources that aren’t on an island you have to take a half hour journey across the ocean just to get a few items to travel a half hour back which could be extremely fun if there were something to do but for the most part its just sitting there changing sails to get the wind to push you a little bit faster. Atlas is getting a giant game changing update at the end of March or early April 2019 that the company claims will drastically change all the content, performance, and balance issues which could be huge for the game, I hope it does Im a big fan and hope it takes off.
This is a rough review to write – I absolutely love Fallout games and almost everything about this game but unfortunately Fallout 76 is pretty shit.
Overall
5.5/10
Total game score
Price
$59.99
QUALITY
6.5/10
Overall quality score
Performance
7/10
Runs well even on low-end PC’s
Controls
8/10
Changeable bindings and fluid controls
Graphics
5/10
Same engine for the past 10 years so graphics are old and outdated
GAME PLAY
4.5/10
Overall game play score
Difficulty
6/10
Enemies’ ability to scale cause some serious difficulty and maybe one of the few positives
Content
4/10
A lot of basic stuff missing and map is extremely empty
Immersion
5/10
Lore issues and constant bugs can be extremely immersion breaking
Story
4/10
Story is hard to find at times and often just brings you to different locations until you reach the nuclear silos
DESIGN
5.5/10
Overall design score
Sound
8/10
For the most part the music fits the general atmosphere. Includes old school music and intense fight songs
Interface
5/10
Clean for the most part, but if you get too many quests the side of the screen becomes a huge cluster
Mapping
4/10
Open world with few locations in it except for some major cities and buildings
Fallout
76 is the newest release in the Fallout franchise. The catch with this new game
is that it’s technically the first MMO allowing up to 24 players in the map at
the same time. This means friends (up to 4) can group up and explore the
wasteland together. Initially this sounds like a fantastic new experiential adventure
where you can kill mutants and death claws until you begin to start exploring
and realize the map is completely empty for the most part. With few major
landmarks that are worth visiting, you show up to a location, look around for
five minutes, kill a few random mutants or ghouls, pick up some slightly better
loot, then rinse and repeat. Compared to the rest of the fallout series there
was always NPC’s to talk to and missions to complete or receive.
With Bethesda’s very interesting idea to avoid having NPC’s drastically change the entire game, it makes the game feel completely lifeless except for a few robots and computers that talk to you. The one bonus is that other players who act like NPCs will give you quests to clear out caves or towns in return for caps, weapons, or equipment. The music is back in all its fantastic glory through the nostalgic jams of the 50’s. This by far is the best part about the game and shows that at its core it’s still a Fallout game simply tweaked to incorporate group experience and seems rushed to be published, so there’s not a lot to explore. In terms of weapons and gear, there is still a metric fuck ton of variables that can all be fully customized with the same sort of mods as seen previously in Fallout 4. One new feature in FO76 is the “build anywhere system” as seen in Fallout 4 but just expanded to include more items and better utilities such as better snapping and better customizability. As I previously stated in the beginning of this review, I love this game – but it hurts to say that it’s shit due to rushing product release and failing to put enough effort into making content and quests.
First i have to say I have not fully completed the main campaign but have a total of forty hours, there is a lot to do and often times the story missions are forgotten about
Overall
7.5/10
Total game score
QUALITY
8/10
Overall quality score
Performance
9/10
How well does it run?
Controls
6/10
Easy to control? changeable keybindings?
Graphics
9/10
How good does it look?
GAME PLAY
7.75/10
Overall game play score
Difficulty
9/10
How hard is the game?
Content
7/10
Is there stuff missing?
Immersion
8/10
How well are you kept in the universe?
Story
7/10
Too little? too much? how does it affect game?
DESIGN
7/10
Overall design score
Sound
8/10
Atmosphere and music does it fit?
Interface
8/10
Easy to navigate?
Mapping
5/10
Free roam? linear?
The Division 2 is the second release in the Division series by Ubisoft, this time it takes place in a war torn Washington D.C. you and up to three friends (4 player squads) have to run through a very realistic, detailed D.C. dispatching of four different factions that all vary in fighting tactics, abilities, armor, and weapons. The Division 2 with its multiple different groups to fight also has a extremely big varying map that will take you all across a very large portion of D.C. from the capitol all the way over to Roosevelt Island that is filled with different types of environments.
Full map of The Division 2
Along with an very fleshed out A.I. and a detailed map, Division 2 expanded upon its predecessor in terms of loot with more weapons, armor, skills, and most important cosmetics, that range from a park ranger, swat team member, and cowboys, every couple levels you also get credits to open cosmetic crates as well as find items in the world as you would normal loot. One of the major negatives of this game is the map combined with the controls, mainly not being able to navigate to certain areas unless you run a full block just to get around one building and the inability to free jump combined with the vault option not always being there which again makes you have to run halfway round an area just to get down 10ft. One major plus is the new amount of skills in the first game there were twelve skills that were relatively cut and dry but now there are eight base skills with 3-4 variants that drastically change each ability and how each fight can change in moments. The last and maybe one of the biggest changes from the first game which is also one of the most fun is the dark zone,
The three dark zones
the dark zone is a PvP area where you have to kill the higher level A.I. get the loot and protect it from other players that are trying to steal it from you, there was a drastic change this time around that could be for better or worse there are now 3 different dark zones, two of them follow the new edition were all stats are normalized meaning if you go in at a low level and fight someone who is max level you will stand a lot better chance against them but the third dark zone follows the old rules, what ever you walk in with is all you got. Overall The Division 2 is a great game that did a lot right and is definitively something to pickup especially with all of the free content to come.
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