7 Days To Die, Dead Dogs And Zombie Hordes

This game combines some of my favorite things, zombies, base building, and early access games that always get updates, I’ve played this game for an extremely long time and seen it evolve over time, from a brand new release with only a few zombie types and not a ton of stuff to do, all the way to the newest update that overhauled the entire weapons and armor system, additionally new vehicles including a helicopter.

Overall 7.5/10 Total game score
Price$24.99
QUALITY 7/10Overall quality score
Performance
9/10Runs extremely well on most PC’s, starts to lag when there are a huge amount of zombies
Controls 8/10Changeable key binds, easy to use basic controls
Graphics 4/10Graphics are older looking and, dont have much polish,
GAME PLAY
6.5/10Overall game play score
Difficulty 7/10Days are somewhat easy, nights are difficult, and blood moons are insane
Content 8/10Many updates that happen often, adding a lot of content, still a lot to use and explore
Immersion 6/10 Not many bugs or glitches, zombies move and fight realistically
Story 4/10 few scraps of paper here and there that explain some backstory to the infection, but nothing too solid as of yet
DESIGN 8/10 Overall design score
Sound
6/10 Blood moon music really puts you in the fight mood, ambient sounds are nice and subtle
Interface 8/10 Very clean and easy to see everything, easy to use
Mapping 10/10 Free roam map, proceduraly generated

7 Days to Die takes a very different approach to a open world, base building, zombie game, in the fact that you and whatever cohorts you can bring together have to find as many materials, weapons, clothes, and armor, build the most fortified base, with the best defenses, then hope you have set yourself up in a strategic position, fortified all your blocks and when the 7th day comes other wise known as a blood moon. The blood moon comes every 7 days, when it does every enemy becomes faster, stronger, and more deadly, the horde will destroy everything near you unless you set enough traps, from spikes to pitfalls, anything can be useful as long as it leads to the next morning.

7 Days has been out for quite a while and each update adds a bunch of new things to play with, unfortunately after a while the game can get slightly repetitive, reaching the 70th plus day, looting the same buildings, fighting the same enemies, it’s always fun to explore the giant sprawling cities, to the tiny little town, each varying in design and architecture in the procedurally generated maps, every once in a while there will be a tiny lore piece that starts to hint at a story but doesn’t go much farther then a few scraps of paper talking about how the infection was made, created, or spread, and sometimes you find zombies in glass cases.

Overall the game has a lot of good things going for it and it is ever expanding with major updates, good community communication meaning the dev’s actually give the people what they want, on the downside the game can get repetitive, with the same rinse and repeat clearing houses, getting the same loot. Music is always a good fit with intense fight music but also nice ambient sounds. There is some content that could be added that would make things a little more interesting but there is still a ton of things to play with and explore, with and ever expanding map huge cities and towns, a giant and ever growing list of tools, weapons, armor, and vehicles, with much more to come in the foreseeable future with the dev’s dedication this game is definitely one to pick up and watch develop as it keeps growing. For more reviews and news on current games or old ones, make sure to stay tuned to Unbiased Gaming.

Risk of Rain 2

Overall 7.9/10 Total game score
Price$19.99
QUALITY 7.6/10Overall quality score
Performance
9/10Haven’t run into issues yet
Controls 6/10Sprinting feels clunky at time
Graphics 8/10Very well for the style but needs refinement
GAME PLAY
8/10Overall game play score
Difficulty 10/10hard if you want it to be
Content 7/10Not a lot of variety but can’t expect much from a game this early in its life cycle
Immersion 10/10 Glued to screen
Story 5/10 some elements of story but still lacking
DESIGN 8/10 Overall design score
Sound
8/10 Love the music and SFX is great
Interface 9/10 Very clean with the new item notification gets annoying
Mapping 7/10 Maps are fantastic but needs more of them

Being my first rogue-like game, I went into Risk of Rain 2 with an open mind and got engaged to the gameplay loop almost immediately. While most games have you grinding for a big item, or trying to beat a boss, this game has you do that but multiple time per game. Every item stacks its effects and creates interesting and dynamic builds only because it’s fun. Every survivor has their own niche which makes them suited for fighting different enemies better. For example the Huntress can take out waves of small enemies whereas MUL-T can shred bosses with his lethal nail gun. The game lets you have multiple of the same survivor in the same game so there isn’t any fighting over survivors, which is a must have for a game like this. For being in alpha and steam early access, I am pleasantly surprised with how smooth and clean the gameplay is . I recommend playing with friends, but I found that the game is equally as enjoyable with 1 partner, as with 3.

The further you get the more you realize that some of the survivors are better suited for deep runs, but you have to make it really far to get to that point. Due to the reliance on the finite loot, you are rewarded for being greedy, therefore, Risk of rain 2 will test your friendships.  The game lacks a few quality of life changes, but some mods can fix these (ex. Being able to drop items).

Overall this game is worth a buy considering its 20 $ price tag, and if not, keep an eye for a sale. This game has nowhere to go but up.

Tetris 99

Overall 7.5/10 Total game score
Price 10/10Free
QUALITY 7.3/10Overall quality score
Performance
9/10Only lags when you yeet a BUNCH of attackers
Controls 5/10Very little customization, but base controls are good
Graphics 8/10Colorful, but I wish the HUD was cleaned up a bit(Attacker lines made horizontal instead of diagonal)
GAME PLAY
7.0/10Overall game play score
Difficulty 10/10Lol you thought u were good at Tetris
Content 4/10Base game is amazing but needs more game modes
Immersion 9/10 Glued to the screen
Story 5/10 Unless u worrying about the drama between the different tetronimos, nothing for ya
DESIGN 8.3/10 Overall design score
Sound
10/10 The electronic revamp of the old theme is amazing
Interface 10/10 Very easy to get into a game and start hard- dropping
Mapping 5/10 Not really applicable

Where we hard- dropping boys? This new installment in the long list of Tetris variants is a blast! With its engaging gameplay, revamped objective, and stunning visuals, I found myself glued to my switch trying to master the new take on an old classic. The game lacks a tutorial leaving the game mechanics confusing to new players, but it’s not too hard to figure out. You will start off getting blown away by other players, but slowly work your way up to building faster, cleaner, and smarter. Similar to other battle royale games, you are put against 98 other players, and the last person standing wins the game. That is the extent of the similarities. Tetris 99 has constant conflict and never ending build battles, leading to fast paced gameplay, and quick games. Considering it is free, this is a must have for any switch owner.

Overall it’s a fantastic game, and that cannot be understated, but it lacks the variety of game modes that make other titles in the genre so replayable.

For a quick beginnners tutorial click below

Tetris 99 Tutorial

Atlas The Boat That Never Got To Float

Overall 4.5/10 Total game score
QUALITY 5/10Overall quality score
Performance
4/10Only runs well if you have a high end PC
Controls 8/10Controls are easy to use and changable
Graphics 3/10Graphics are not good at all super low quality even at maxed settings
GAME PLAY
3.5/10Overall game play score
Difficulty 7/10From the climate, enemies, and other players the game at times can be extremely difficult
Content 5/10A reasonable amount of content and things to do from crafting boats to making/ raiding houses
Immersion 3/10 With constant bugs and glitches its hard to stay fully immersed
Story 0/10 No story at all not even a hint of one
DESIGN 5.5/10 Overall design score
Sound
6/10 Music for the most part fits with the actions that the player makes from fighting to simply mining
Interface 5/10 Very clean and easy to see everything except for side effects from poisons or deficiencies
Mapping 6/10 Map is giant with over 700 unique land masses, sailing between them takes forever

Atlas a game with high promises of over 40,000 people in one game all at once but upon release, the servers couldn’t handle even 10,000 people with constant crashes and no one being able to get in game caused a lot of first day problems even after the fact of being able to get in the game it was extremely laggy and completely unplayable. launch day aside the game had even more problems mainly with performance and balance issues collecting resources was next to impossible dying before anyone was able to collect anything, getting off the starter islands and into the real game finally but unfortunately if you play alone your not going to be getting very far.

Atlas is mainly based for widespread groups of people that are always on and can defend the base and the ships otherwise everyday a solo player gets on there base and ships they worked so hard and long to get will be destroyed and gone, it is possible to hire crewmen to protect your stuff but they are easy to dispatch of and don’t do a ton of damage. Leveling up and making new equipment is relatively easy except if you need resources that aren’t on an island you have to take a half hour journey across the ocean just to get a few items to travel a half hour back which could be extremely fun if there were something to do but for the most part its just sitting there changing sails to get the wind to push you a little bit faster. Atlas is getting a giant game changing update at the end of March or early April 2019 that the company claims will drastically change all the content, performance, and balance issues which could be huge for the game, I hope it does Im a big fan and hope it takes off.

Fallout 76 Is Not Good, Sadly


This is a rough review to write – I absolutely love Fallout games and almost everything about this game but unfortunately Fallout 76 is pretty shit.

Overall 5.5/10 Total game score
Price$59.99
QUALITY 6.5/10Overall quality score
Performance
7/10Runs well even on low-end PC’s
Controls 8/10Changeable bindings and fluid controls
Graphics 5/10Same engine for the past 10 years so graphics are old and outdated
GAME PLAY
4.5/10Overall game play score
Difficulty 6/10 Enemies’ ability to scale cause some serious difficulty and maybe one of the few positives
Content 4/10A lot of basic stuff missing and map is extremely empty
Immersion 5/10 Lore issues and constant bugs can be extremely immersion breaking
Story 4/10 Story is hard to find at times and often just brings you to different locations until you reach the nuclear silos
DESIGN 5.5/10 Overall design score
Sound
8/10 For the most part the music fits the general atmosphere. Includes old school music and intense fight songs
Interface 5/10 Clean for the most part, but if you get too many quests the side of the screen becomes a huge cluster
Mapping 4/10 Open world with few locations in it except for some major cities and buildings

Fallout 76 is the newest release in the Fallout franchise. The catch with this new game is that it’s technically the first MMO allowing up to 24 players in the map at the same time. This means friends (up to 4) can group up and explore the wasteland together. Initially this sounds like a fantastic new experiential adventure where you can kill mutants and death claws until you begin to start exploring and realize the map is completely empty for the most part. With few major landmarks that are worth visiting, you show up to a location, look around for five minutes, kill a few random mutants or ghouls, pick up some slightly better loot, then rinse and repeat. Compared to the rest of the fallout series there was always NPC’s to talk to and missions to complete or receive.

With Bethesda’s very interesting idea to avoid having NPC’s drastically change the entire game, it makes the game feel completely lifeless except for a few robots and computers that talk to you. The one bonus is that other players who act like NPCs will give you quests to clear out caves or towns in return for caps, weapons, or equipment. The music is back in all its fantastic glory through the nostalgic jams of the 50’s. This by far is the best part about the game and shows that at its core it’s still a Fallout game simply tweaked to incorporate group experience and seems rushed to be published, so there’s not a lot to explore. In terms of weapons and gear, there is still a metric fuck ton of variables that can all be fully customized with the same sort of mods as seen previously in Fallout 4. One new feature in FO76 is the “build anywhere system” as seen in Fallout 4 but just expanded to include more items and better utilities such as better snapping and better customizability. As I previously stated in the beginning of this review, I love this game – but it hurts to say that it’s shit due to rushing product release and failing to put enough effort into making content and quests.

The Crew Driving Across America In Style

Overall 7/10 Total game score
Price$59.99
QUALITY 6.5/10Overall quality score
Performance
8/10Runs exceptionaly well with minimal crashing, does not require a high end PC
Controls 5/10Partially clunky changes many things from most typical racing games, can be changed
Graphics 7/10Not the worst could use improvements, when driving fast graphics dont exactly matter
GAME PLAY
6.5/10Overall game play score
Difficulty 6/10Can be changed, will differ from person to person
Content 9/10Alot of races, vehicles, events, activites
Immersion 7/10 Not too many glitches, physics were normal
Story 5/10 Story did not effect game at all sometimes forgot it was there
DESIGN 8.5/10 Overall design score
Sound
7/10 Action filled songs that fit extremely well with the racing theme
Interface 8/10 Extremely clean, easy to navigate
Mapping 10/10 Free roam map that is a partial replica of the United States

Racing games have always been decently fun for me but get boring after a little while, theirs only so much fun a person can have going around a small town with the same handful of cars.

Image result for the crew cop cars cinematic

The Crew however does not have this problem, from simply driving race cars, chasing people down in cop cars or jumping over desert hills on a dirt bike, The Crew with its extremely huge map, you seem to never run out of things to do.

With hundreds of races to play around in, cops to run away from, and too many cars to count and collect this game definitely has alot of content, where it starts to fall short is with its story, its not very interesting and most of the time I forgot what it was until i was forced to do it when I wanted to progress to the next tier of gameplay, the story is just a bunch of characters with no meaningful conversations or stories that mesh together into a forgetful mess that you wish wasn’t there.

The music and map are two of the best things in the game besides the amount of content, with a 1:3 scale of America there is definitely some awesome things to see, whether its driving through the swamps of Florida, passing by the statue of liberty, or driving over the golden gate bridge while jamming out to a great soundtrack, alot of things will be remembered about this game and I personally hope they continue the series, maybe without a story.

Deep Rock Galactic, Dwarfs, Drinking And Spiders

Overall 8/10 Total game score
QUALITY 8.5/10Overall quality score
Performance
9/10Runs fantastic
Controls 8/10Controls are great except for the mouse, LMB is shoot but RMB is mine so when shooting you might accidentally pull out a pickaxe and take some damage
Graphics 9/10Graphics are Borderlands like so they look good no matter what your rig is
GAME PLAY
7/10Overall game play score
Difficulty 10/10With a brand new difficulty each match can drastically change from a slight hiccup to constant death
Content 9/10Constant very full updates that add new weapons, skills, maps, and enemies
Immersion 7/10 Enemies feel realistic with the environment and everything fits well with the overall theme of the game
Story 2/10 Some hints at a story from time to time from voice lines but no main missions or actual story
DESIGN 9/10 Overall design score
Sound
9/10 The music changes depending on if you are simply just mining or a swarm is coming, this drastically changes how the games atmosphere impacts the player
Interface 9/10 Small and compact UI allows for full sight of the game with access to equipment
Mapping 9/10 Each map is very different with caves and randomization that cause good matches every time

Deep Rock Galactic is an early access game that’s been out for over a year now, The game gets constant updates that add new weapons, enemies and maps that drastically change the game every time the player gets on to squash some bugs I’ve been playing this game since its release and it never ceases to give pure enjoyment and the worst horror, there are now five levels of difficulty that range from one person playing that has never touched a controller/ keyboard and mouse, then theirs difficulty five which is like getting shot in the back of the head being on fire while drowning with a knife in your back, in other words its pure hell, enemies pour through every crevice and cave possible you and four friends have to try and complete your objective which changes depending on the mission you and your friends want to die on after you jump in the drop pod get locked in for mining, shooting, and terror.

Rainbow Six Siege Review

Overall 7/10 Total game score
QUALITY 7.5/10Overall quality score
Performance
9/10Even on lower end PC’s you will still get good frames and minimal lag
Controls 9/10Controls are simple and follow suite of most FPS
Graphics 5/10Could use improvement
GAME PLAY
5.5/10Overall game play score
Difficulty 8/10Difficulty can change from match to match depending on the team and operators they pick
Content 10/10Constant updates add new operators and maps
Immersion 3/10 logistically it makes no sense for any of these people to be fighting each other
Story 1/10 No story except for one mission that is hidden behind many others
DESIGN 8/10 Overall design score
Sound
7/10 Atmosphere and music does it fit?
Interface 9/10
Mapping 9/10 Maps are all relatively the same size they vary from Close quarters combat and long rooms with corridors

Tom Clancy’s Rainbow Six Siege is a standalone game that tried to capitalize on CS:GO being the biggest and most loved type of game, a round based tactical shooter where landing shots and making a strategy are the best option a team has to win. Siege started with 20 operators (plus a recruit charecter which had no specialization), now as of the latest update there are 46 different operators to play as, they all have different gadgets, weapons, and niches to master that will give any player a tough time to figure out all of the ins and outs to a couple let alone all 46. Ubisoft has done a fantastic job at adding huge content updates that each add 2-4 operators and a map that completely change up the meta of the game to make sure no one gets bored and always has to watch every corner of an ever growing threat from every angle of a new or old map.

Year 1 and original operators

Each map is meticulously made to create a well balanced match every match, from being able to shoot through and blow up walls, climb up buildings to get better viewpoints, or fortifying optimal positions to hold the perfect angle and set a trap for the other team, with no one side being severely over powered each round and match will depend on what operators and tactics your team use to try and overpower the enemy, whether you pick someone who can blow open walls, shoot grenades into a room, or be able to throw cameras so your team can see more of the map, something can always be done to gain an advantage on your enemy.

Battlefield V, WWII With Women And Missing Content

Overall 7.5/10 Total game score
QUALITY 8.5/10Overall quality score
Performance
8/10Even on lower end PC’s you will get good frames and limited lag
Controls 10/10Changeable key binds and full joystick support
Graphics 8/10Looks very nice at maxed out settings, Quality drastically dips after leaving any setting other then max
GAME PLAY
6.5/10Overall game play score
Difficulty 5/10Not hard at all, sniping made a lot easier, time to kill decreased to include the COD crowd
Content 7/10Could use a lot more weapons and vehicles. Not many factions at all missing America, Russia and Japan
Immersion 9/10 Weapons are all time period friendly same with maps vehicles and uniforms
Story 5/10 Four story missions that are mildy interesting and take about 1-4 hours a piece
DESIGN 7.5/10 Overall design score
Sound
9/10 Music fits extremely well and there is a slight variation of the classic battlefield intro song
Interface 7/10 UI is relatively clean with not a lot of clutter except for the chat box and kill feed but both are customizable
Mapping 7/10 Maps are partially free roam with a lot of variation but there are not many upon release, there is a promise of more in the future

The eleventh installment in the battlefield franchise this one with a lot of controversy, but none of that matters let’s get into a game play review. Overall the game is pretty solid there are a lot of pros helping the rating score, graphics look flawless there are a lot of guns and each new tides of war season adds new vehicles, weapons, and clothing options that incentives people to keep playing and complete objectives to unlock the newest hot piece of loot for your character. Unfortunately game modes for BFV are very lacking with the loss of a fan favorite Rush and a few other modes conquest is the main game mode people play and grand operation which is just a giant amalgamation of maps and game modes sloppily thrown together, it’s still fun but the game loses a lot of points when you get bored of one game mode and only have two other options. Without a single player except for a few missions that are extremely tedious and long a lot of players were disappointed mainly because every battlefield game so far has had a great single player that draws you in then feeds you a story you care about, remember and draw on while playing multiplayer on maps you just watched your platoon die on, with the newest addition of battlefield V the people got four missions that they almost force you to play if you want some cosmetic items to look cooler then everyone else, they are fun missions and only take a few hours to complete but they are very dull at some points where the player just has to follow an NPC to a point kill a few enemies get a piece of paper then head through a city doing the same over and over till the mission end. There are a lot of weapons for each class that feel very different depending on how you use them, what scopes you have on and what specialization are on it.

Example of specializations

With a total of nine maps at the moment (more to come in the future) overall each map is different in it’s own way but for the most part only 4 of them are unique in every way which is different from the normal formula of a battlefield game but if EA stays true to there word it shouldn’t matter if we receive many more free maps which they have promised. Overall the gun play feels realistic, maps have a lot of variety between them and levolution is still very present, general game feel fits with the WWII time period, not a lot of game modes three of which are just a slightly different take on other ones or a grouping of a bunch of them plus rush missing as of right now. One huge flaw is that there are a few major factions not in game at the moment that EA has said they will include at a later date that include but are not limited to Russia, Japan, Italy, and most important America with many weapons and vehicles to accompany them, over time I feel the game (content wise) will get a lot better once there is more to do that can keep attention longer. Firestorm is set to release mid to late February the new Battle Royale game in the battlefield universe which could be a giant flop now that the Royale category is completely flooded with games.

The Division 2 Cleaning Up D.C. One Scumbag At A Time

First i have to say I have not fully completed the main campaign but have a total of forty hours, there is a lot to do and often times the story missions are forgotten about

Overall 7.5/10 Total game score
QUALITY 8/10Overall quality score
Performance
9/10How well does it run?
Controls 6/10Easy to control? changeable keybindings?
Graphics 9/10How good does it look?
GAME PLAY
7.75/10Overall game play score
Difficulty 9/10How hard is the game?
Content 7/10Is there stuff missing?
Immersion 8/10 How well are you kept in the universe?
Story 7/10 Too little? too much? how does it affect game?
DESIGN 7/10 Overall design score
Sound
8/10 Atmosphere and music does it fit?
Interface 8/10 Easy to navigate?
Mapping 5/10 Free roam? linear?

The Division 2 is the second release in the Division series by Ubisoft, this time it takes place in a war torn Washington D.C. you and up to three friends (4 player squads) have to run through a very realistic, detailed D.C. dispatching of four different factions that all vary in fighting tactics, abilities, armor, and weapons. The Division 2 with its multiple different groups to fight also has a extremely big varying map that will take you all across a very large portion of D.C. from the capitol all the way over to Roosevelt Island that is filled with different types of environments.

Full map of The Division 2

Along with an very fleshed out A.I. and a detailed map, Division 2 expanded upon its predecessor in terms of loot with more weapons, armor, skills, and most important cosmetics, that range from a park ranger, swat team member, and cowboys, every couple levels you also get credits to open cosmetic crates as well as find items in the world as you would normal loot. One of the major negatives of this game is the map combined with the controls, mainly not being able to navigate to certain areas unless you run a full block just to get around one building and the inability to free jump combined with the vault option not always being there which again makes you have to run halfway round an area just to get down 10ft. One major plus is the new amount of skills in the first game there were twelve skills that were relatively cut and dry but now there are eight base skills with 3-4 variants that drastically change each ability and how each fight can change in moments. The last and maybe one of the biggest changes from the first game which is also one of the most fun is the dark zone,

The three dark zones

the dark zone is a PvP area where you have to kill the higher level A.I. get the loot and protect it from other players that are trying to steal it from you, there was a drastic change this time around that could be for better or worse there are now 3 different dark zones, two of them follow the new edition were all stats are normalized meaning if you go in at a low level and fight someone who is max level you will stand a lot better chance against them but the third dark zone follows the old rules, what ever you walk in with is all you got. Overall The Division 2 is a great game that did a lot right and is definitively something to pickup especially with all of the free content to come.